![]() First of all it wasn't me that said it, all right? I just think he might have a point. ![]() Having sufficiently teased with such a sweeping statement we've got to now hastily dig ourselves out of this self-constructed hole before the Capcom aficionados kick the soil over our heads. Love is irrationalīut you're not getting rid of us that easily, oh ho no. If you know Capcom you'll know Shadow of Rome. Like 20-odd years of all its design, gameplay and artistic ethics compressed into this gladiatorial combat-cum-stealth romp set in 44 B.C. "That's so Capcom!" he guffawed, before dashing out of the room armed with two ludicrously impractical Tetris-shaped controllers (but that's another story).Īnd you know what? His glanced utterance managed to distil the essence of Shadow of Rome better than I'll probably manage over the next one thousand or so. ![]() The most telling thing about Shadow of Rome was Tom's off-the-cuff reaction when he walked in and looked at the screen while I was busy hacking my way through one of its many gladiatorial sections. ![]()
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